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How To Loop An Animation In Maya

When you stretch or compress a clip on a track, it creates a linear time warp; the clip is sped up or slowed down. For example, compress a clip on a rail to half its size and it plays at double the speed, stretch a clip to twice its length and the animation plays back twice equally tiresome.

Notwithstanding, when you do non want the same playback speed for the duration of a clip, you demand a non-linear time warp so y'all can have a different fourth dimension multiplier for each part of your clip. The Time Editor lets you do this with the Time Warp and Speed Curve functions.

Time warping does not change the length of the clip while Speed curves do. Fourth dimension Warps and Speed Curves are mutually-exclusive; you lot can either have one or the other, although you can catechumen them from i to the other.

Note: It is non a recommended to switch back and forth equally it creates a large number of keyframes.

For overall linear retiming, only scale the clip on the Time Editor runway. To tweak the clip timing in a more than detailed way, utilize Speed Curve, and when you need more precision, or to brand the clip to go backward, use Time Warp.

Prune Scaling

To slow downward/speed up an animation clip in the Time Editor, select Scale from the Edit Style menu in the Time Editor. The cursor changes to the Scale Cursor and the scale percent appears at the superlative of the prune as y'all resize information technology

Time Warp

While a Speed Curve changes the playback speed of a clip in a non-linear way, a Time Warp provides frame-to-frame mapping. Whatever you do with the warp bend, it will non change the length of the prune. If you speed up one part, it will tiresome down another part because it is frame to frame mapping. To change the speed, stretch or compress the clip in the Fourth dimension Editor.

When you look at a Time Warp curve in the Graph Editor, the curve appears as a diaginal line. The horizontal axis of the curve represents output frames of the clip while the vertical axis represents the input frames.

For case, a normal clip volition evidence key 17 playing back at frame 17, which would exist linear, merely yous could create a Fourth dimension Warp to let you play key 17 at frame 50, creating a speed increase.

See Create and edit Time Warps with the Time Editor.

Speed Curve

Speed curves lets you lot change the playback speed of different parts of a clip and are establish in almost editing applications such as Adobe Premiere. Use a speed curve when you desire to alter the speed in an area of an animation by setting keys to mark the areas to define the expanse you want to adjust.

When you look at a Speed Bend in the Graph Editor, the curve shows a straight line, which means the prune has a value of 1 for the duration. The direct line indicates that each frame is played back with speed of 1.

Note: A Speed Bend lets y'all assign diverse forward speeds to the animation in a clip. Y'all cannot make the speed curve go backward . The blitheness in the prune is shorter than the size of the clip when y'all shorten it with a speed curve.

Changing the speed curve changes the elapsing of the prune. If you make the clip twice as fast, the clip appears twice as short in the Time Editor.

Come across Alter clip speed with Speed Curve.

Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Animation/files/GUID-164A97B6-D316-4D3F-AF6B-E7BAE8F3AE11-htm.html

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